✦ Lost in Limbo Devlog #13 | 11.11.24


Feels good to be back! This is our first post-Kickstarter devlog and I'm so excited to be writing it. 

First of all— Lost in Limbo was successfully funded on September 20th, 2024! πŸŽ‰πŸŽ‡

Yep, it has been almost two months, but it's still something to celebrate! Thanks to every single one of you for making this possible! We didn't meet all our stretch goals (there were a lot and taxes are a pain) but that doesn't mean we are giving up on those. More on that another time.

There's a lot of things we want to show y'all, so let's jump into it!



A sneak peak of the Envy postcard backers who chose them will receive!

Raquel has been working hard on getting the "special postcards from your favorite LI" ready to send them to print ASAP! Initially we were going to use art we already had of the LIs, but we thought it was more exciting to offer y'all exclusive art pieces. After this, Raquel will focus exclusively on the rework of the sprites!

We hosted a few polls and got a lot of feedback. If you missed it, you can check it here!

Astro says hello :^)

As you know, the Extended Demo will feature more locations, including a glimpse of the MC's city, Faybourne! Astro is getting the main street ready for you and your bestie as you go on about your day. I've calculated around three / four different and new locations to properly pace the demo as we imagined it in the first place!


The writing deparment (me. i'm the department) has been focusing on the Extended Demo script. I have a lot of things to play with, like the flavor choices, the personality choices, and more. I want to create a proper balance because one of the things y'all asked for was more choices, and the pacing needed a bit of fixing, as we already knew!

The Extended Demo will actually introduce characters you've heard about, like your mom, your ominous grandmother, and your bestie. So no more talking about them, you'll actually get to meet them like we wanted to!

There will also be more time with the LIs, and hopefully the amount of time you spend with each one of them will feel more balanced, too.


Programming has been an adventure! Huge shoutout to Feniks for helping me figure out how to properly make a toggle for the timed choices as well as helping me polish the personality system. What a lifesaver!

So the timed choices toggle now works perfectly. That means you'll be able to turn them off if you'd like to play the game without being jumpscared by a timer—that doesn't mean you won't be able to mess up, though, on purpose or not :^) This is a dark game, after all!

The personality choice system lets you decide how the MC reacts to things including the nature of your romance with the LI. That means dialogue will automatically change in certain parts of the game to reflect the personality of your MC, some options will be locked, some unlocked, etc. There's three different personalities available.

For colorblind folks, the choices will have a different icon when you hover over them for you to know they're different!

Also, I've started coding some extra mini cgs Kayden's been working on! There'll be more in the Extended Demo to enhance the experience, so we hope you enjoy them! :^)


All the packaging stuff has arrived to our provisional headquarters (Raquel's home), and our business cards have been secured! Every backer with physical goodies will receive one for free :^) This month has been all about managing Backerkit, orders and merch, as well as preparing the Extended Demo. We hope we can receive everything very very soon and start shipping packages starting December!

For now, that's it! There's a lot of stuff going behind the scenes, a lot of things that need attention, and a lot of planning happening. Also the catastrophe the DANA has been on our cities is keeping me a bit on edge, but I'm trying to focus on work. This Saturday I'm going on a trip to Greece with my family, so I'll disconnect then! It's our first time traveling to a different country since I was like...seven years old? And we have been saving up and preparing a lot for the trip, so we are excited :^)

I hope everyone has been taking care and doing alright! Have a huge hug from the Ravenstar Team, and see you around!

Get Lost in Limbo [Demo]

Comments

Log in with itch.io to leave a comment.

What does it mean it was officially funded? Someone explain to me please how is that affect game progression πŸ™πŸΌ

(+1)

A while ago the game reached the estimated cash value for it to happen, if it didn't, the game wouldn't be produced. Now that it has reached the estimated value and is officially funded, the team will continue with the progress of the game.

(+1)

Oh that's great. Would be shame if they couldn't continue. I am looking forward for it. Thanks for explaining

(+1)

I appreciate the timer off option!  I usually panic and hit one because i didnt read fast enough..lol

AHHHHHHHH!!!!!! \(⁠>⁠0< /⁠)❀️❀️❀️❀️❀️❀️ YEEESSS! FINALLY I'VE BEEN WAIT AND ROTTING AWAY WAITING FOR THIS, THANK YOU GUYS Y'ALL FR MADE MY DAY WITH THIS ANNOUNCEMENT, HAVE A WONDERFUL DAY AND PLEASE JEEP UP THE AMAZING WORK πŸ’ͺ βœ¨πŸ§Žβ€β™€οΈπŸ™‡β€β™€οΈπŸ”₯

(+1)

Love this <3