✦ Lost in Limbo Devlog #12 | 06.09.24


And it's time! πŸ’œ Another month, another devlog, and this one comes with great news!

First of all, we FINALLY settled everything with our studio's bank account, which means we can start sending the necessary documentation to Steam so the demo can be approved. Beta testing has almost ended and all that's left is a bit more of anxious revisions and getting the paperwork together.

We will announce the demo release date very very soon; as soon as we can announce our Steam page! We are hoping that can be settled this upcoming week, but let's see what happens. As the finishing line approaches, we have less to show mainly because we are saving some juicy things for our Kickstarter Pre-Release, so bear with us for a minute! ; v ;

Also, let's be real—paperwork is boring. No one wants to read about me fist-fighting Steam or the Spanish government.

So let's jump into it! πŸ’œ


This month, for mermay, we got a wonderful shrimp prince! 🧑

Seriously, though; he's supposed to be a lionfish, but the shrimp joke was too funny. Just look at this shrimpy beauty! 🦐

When it comes to the sprites, Raquel wants to add some touches to a few expressions, but she's now focusing on getting our merch art ready. We are so so excited to be able to show it! :')



πŸŽ‰πŸŽ‰All the backgrounds have been finished!πŸŽ‰πŸŽ‰

Well, all the assets have been finished, should I say! Everything is animated, programmed, and ready to go.


Programming wise, the beta testing process has been going great. Special thanks to Allie, our editor, and Lem (@crescencestudio) for offering their help in beta testing the demo! Also, A.J, Narjs, and Ela, our other beta testers that have given us invaluable feedback! πŸ’œ I think we are almost finished; we are still waiting for one of our VAs to deliver their lines, and I want to give another round of testing to the mac version of the game.

The mobile version will most likely come later than the PC one, as it's stated in our masterpost! πŸ’œ I'll start working on it as soon as the remaining voicelines are incorporated and the betatesting for the PC version is completely finished.

This month we started to reveal our amazing cast! πŸ’œ You can take a listen to them in our tumblr or twitter!

 So far you've met Amon (Brian Vaughn), Envy (Aaron Moy), Xal (Francfil PontaΓ±eles) and our Mysterious Seer (Callum Sanders). Everyone has been wonderful to work with, and we can't wait for you to meet them all in game!

We are also starting work on our teaser trailer; if we are lucky, we'll be able to work with a wonderful artist! Hopefully we can also talk about it very very soon ; v ;!


We are sorry this devlog is a bit on the boring side—what's left for us is deal with the hell that is founding a studio and publishing a game. Taxes, build distributions, taxes, taxes, paperwork, reading lots of scary stuff...At the end of the day, we are just four little cryptids trying to stay afloat. I'm very proud of how far we've come, but now that things are getting very serious, I can't help but to shake in my boots a little! T^T

Our demo release date announcement is very, very close. We haven't said anything about it yet because we want to be certain everything is in order and as perfect as possible for the release. We know that's impossible (I mean, being first-timers, stuff is prone to happen), but we want to work as hard as we can to avoid oopsies.

And that's it, folks! We hope we can keep coming at you with good news, and we are very excited (and terrified) of what's to come. Thank you so so much for your support, for sending us asks, for your lovely comments, and for being interested in our game.

As always, please take care, stay hydrated and healthy, remember to eat and take breaks, and make sure to give yourself some love today! πŸ’œ

Get Lost in Limbo [Demo]

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