✦ Lost in Limbo 2023 wrap-up


And finally, after the hectic period of Christmas and the New Year, we are here and ready for our wrap-up!

Warning: this devlog may include some typos. As per usual!

Honestly, I can't believe we are here. This year has been wild for so many reasons. We have made so much progress, perhaps not as much as we would have wanted, but we have come really far. I'm very proud of my team and thankful for the people we have met this year that have made this journey easier.

So...let's see what we have done this year and our plans for 2024!


✦ First of all, we made our itch.io page debut!

Which is right here, basically! This was perhaps the hugest milestone for us. It got a wonderful reception even if there's nothing to play yet, so we can't be grateful enough for that. This of course includes the key art and the screenshots we managed to get ready for the itchio page!

✦ We launched our official webpage!

Another amazing milestone for us! I remember tirelessly working with Raquel for weeks to get this done the way we wanted it to be.

✦ We welcomed our editor, Allie Vera, to our team!

They are not only a marvelous person but someone I'm having the privilege to learn from. Her editing skills are amazing and the script has done nothing but improve since we got it in her hands. We have started editing together and she has been working so, so hard, I'll be doing my best to keep up. Please send a lot of love their way, because they deserve it!

✦ We began working on the CGs!


Raquel has been working super hard and right now we have five CGs ready and one in process. The last one will likely be ready for next month, and with that the CGs for the demo will be finished!

✦ The UI was implemented and it's fully functional!


For someone who was a total stranger to programming, I think I've done a good job this past year! The game menus finally look like they should (with a bit of changes needed here and there) and everything is working well. I'm sure the code could be optimized greatly, but for now I'm happy with how it is (as my skills are, well, what they are!).

✦ We finished the demo script and have started the editing process!

That was a huge step for us as many changes were done to the script before we could consider it done. We sadly had to cut chunks of content because we felt like, for a demo, it was better to get to the juicy parts and meet the LI's as soon as possible. Some adaptations had to be made, some ideas had to be scratched, but here we are now, with a finished script ready to be coded, and being edited by Allie!

✦ We got some nice backgrounds done!


Work on backgrounds has been slower than we would have wanted to, but taking into consideration we were studying a master (that was pretty hard on us) and there's only four of us, I'd say it's a victory! There's still some backgrounds left, but as Astro and Raquel work on that, there's other areas of the game that keep moving forward.

✦ We opened a ko.fi page!

This was one of our 2023 goals, so high-five! Thanks to some donations we were able to afford to hire a designer for our UI, so thank you so much to all of you who supported us ; v ;

✦ We met amazing people, made new friends, and learned from a lot of fellow devs!

What a ride has it been! People I used to admire from a distance, enjoying their projects and gushing over them, are now part of my personal life. A lot of fellow devs have come forward in 2023 with new projects, new inspiring and incredible ideas, and we have been supported by all of them and welcomed as if we had always been a part of the Indie visual novel community.

Just to name a few of inspiring and amazing devs, the sweet folks at Foxglove Games (who have released Trouble Comes Twice!), Velvet Cupcake Games and their progress with Made Marion, Best Laid Plain Productions and their amazing work with Save the Villainness, and of course our beloved Crescence Studio with Alaris and Intertwine, which now has an Extended Edition!

As per usual, Lem (Crescence) has a special spot in this devlog because they have been the absolute highlight of this year. What a loving, sweet, amazing and creative individual. We all are very lucky to have them with us, but specially me; their friendship has meant so much for me this year, and I hope we can only grow closer with time! I LOVE YOU LEM!! 💜

✦ On a personal note...

On the personal side of things, I got diagnosed with OCD in late November. I had been suffering the symptoms since July, knowing something was wrong but thinking it would pass. It has changed my life and the way I see things and myself, and I'm on a long journey that has, unfortunately, affected my work on Lost in Limbo. I have not worked as much as I had planned, but I'm lucky to have my friends, my family and my partner, who are walking this path with me.

I'm sharing this because I think it's important. My experience will hopefully give someone who is reading this the push to seek help; I thought it was nothing and I ended up going through the hardest year of my life. Thankfully, I now have the help I need; I have been going to therapy since October, been diagnosed, and I'm now on my way to learn to live with OCD and heal from it. Some days are harder than others, but I'll get there! 💜

On a happier note, Astro and I will be adopting a cat from a shelter very very soon, if things go as planned! Raquel has taken the plunge and opened a sticker store! She has been doing great so far and is overworked but happy. We are so proud of her!

Also, we finally, FINALLY had the chance to get together for New Year's Eve and celebrate together after more than seven years of friendship! Sadly Kayden couldn't make it in the end because of COVID, but hopefully this is the beginning of a lot of years of celebrating together!

Mostly, the team and I have been doing fine, all things considered. Astro wants you all to now that even if he's not very active on social media, he appreciates your support a lot and will do his best to return that love! Thank you all for your support through the year, as always 💜


We had a bunch of goals set for 2023, and my God if they weren't ambitious. This year has taught us a lot about limits, about being realistic with our expectations and with the amount of work needed for a visual novel, and has overall humbled us.

There's one sprite remaining, the LI's expressions, plus one CG and finishing the backgrounds that need a bit more polishing. That and editing the script into its final state and code it accordingly.

With that being said, I want to be positive and say the demo may be ready for April - May, but I don't know if that'll be possible. We made the mistake of being too excited and too positive when it came to the work we would be able to do, and we apologize for that. We are still learning and we hope you can still support us and make this journey with us as you have been doing since we started.

Still, the demo WILL release this year. That is for sure. As we keep working —and the team has been working very, very hard— we'll decide when the demo will release, giving it time to be beta tested, sent to streamers who are interested, etc.

So the main objective of this year is...

✦ Release the demo!

Obvious, right? But with it comes some smaller goals!

✦ Code the script!

The editing process is going well —thanks to Allie who works tirelessly, honestly— so I hope I can step on the gas and get those corrections done as soon as possible!

✦ Finish all the assets!

As soon as Raquel is done with the CGs, we'll start working on the expressions together (I have already been toying with it) and the remaining sprite. Astro will finish the remaining backgrounds!

✦ Open a casting call for our LIs!

We want the demo to be at least partially voiced. When the whole script is done and more or less coded, we'll open a casting call to give our LIs what will be their official voices for the whole game. What an adventure!

✦ Open our steam page!

Pretty self-explanatory, but there it is!


What a year, huh? We have worked so much and so hard while studying, and that studies are now over. This year has been one of self-discovery, of new challenges, of some goodbyes and some new faces and friends. My only wish for 2024 is for it to be gentler to everyone. Hopefully we can all heal from whatever hurt us in 2023, laugh a lot with our loved ones, and learn more about ourselves and our lives in this 2024! 💜

With that being said, thank you for reading once more, and let us hope this year brings us a lot of amazing games and memories! 💜

Comments

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(+1)

Your team has achieved so much given all the barriers you have encountered! Game development is a marathon, not a sprint, and you have made amazing progress in terms of your art, your programming, and your writing. I can't wait to play the demo... but of course, please take your time. What matters most is that you produce work you're proud of, not work you feel rushed to do. <3 

Good luck and thanks so much for the mention - it is so sweet of you! <3 

WE ARE IN THIS TOGETHER!! 💜 You two have done such an amazing job and still ARE working so hard, you are an inspiration for the whole community! Let's keep doing our best this month, and the next, and the next! 💜

(+2)

I'm so proud of the team and all they've achieved this year! I can't wait to see what you have in store and I will be supporting the heck out of everything. It all looks so amazing so far!


Additionally, a extra huge big hug for you <3. Thank you for being so open about OCD. I was diagnosed two years ago in September and it really helped me to see answers regarding a lot of things. It can be really tough to deal with so I'm glad you have a strong support network and I'm v proud of you for being patient with yourself and healing <3.

Thank you so much Yinny for being there for us since the beginning, on all platforms, no matter what <3! You are such an inspiring creative and person. OCD has definitely been a blow (still is, but here I am slowly healing) but also such a self-discovering experience. Let's do our best and be kind to ourselves every day even if sometimes it's hard, alright? ; v ; <3